If your Clash team hates playing against dive comps, this is the comp for you! You also have options to match any late game split pushes you may face. TF and Senna can help nullify Galio’s roams to prevent engages that favor the enemy team. To defeat the delivery stystem, TF + jungler need to take over the early game. It shines most in the mid game, but its other win conditions include teamfighting and split-pushing. If you’re looking for a versatile choice that has satisfying wombo payoffs, try out this version of the Galio delivery system. The teamfighting comp is great in 5v5 situations but will struggle against the more early-mid game comps that excel in smaller engagements. Scaling teamfighting gets defeated by early aggression, so if you want to beat it, the double AD + AP jungler comp is a great choice. The gameplan is very simple but effective. It uses a basic front to back set up to protect your carries and it offers many ways to engage and find picks. This team comp may be better suited for lower skill levels due to its easy execution. Malphite shuts down ADs, Kha’Zix has good invade and snipes squishies, Twisted Fate helps to prevent snowballing lanes, and Ezreal + Yuumi can easily play to scale. To defeat the two AD carry + AP jungler comp, your goal is to stop the AD carries from snowballing by recognizing that you need to play for farm pre-6.Īnother key is to try to invade the AP jungler as most are squishy. Note that Lucian can effectively act as a triple flex, so make sure your top, mid, and ADC can all play him proficiently to maximize that perk. If all goes according to plan, the enemy team will have difficulty itemizing since your team will have a balanced attack of AP/AD. It allows your AD laners to play aggressively while your AP junglers scale to 6 quickly and makes it easy to contest early Dragons and Rift Heralds. This was a staple in pro play toward the end of 2020 and it’s a great choice if your team doesn’t really have tank players. Hey everyone! We’ve got a batch of brand new team comp recommendations to give you and your Clashmates more options heading into Season 11.Īlthough these are more in line with the latest meta, if your team is used to playing a certain way, feel free to use an older team comp recommendation from Season 10.Īfter all, Clash is heavily reliant on coordination and synergy, it’s better to use a non-meta comp that your team is good at over a meta comp that your team needs more practice with. You have many ways to swing fights in your favor and control space with AoE spells.Ĭassiopeia and Taric ultimates can each singlehandedly deter the enemy from thinking about engaging. Here’s an example of an anti-bruiser comp.īruisers want to get into the thick of things and these five champs excel at short to mid ranges. With the amount of self-healing and sustained damage available to the bruisers combined with the enchanter healing, it becomes extremely difficult to deal with this composition if you don’t take someone down as they’ll quickly heal back up again. This comp revolves around strong skirmishing champions who do well in tight-knit fights and supporting them with the powerful shielding/sustain/CC from a double enchanter bot lane. Your carries should have enough tools to stay at a safe distance while still being able to output damage. Wombo/AoE abilities tend to have longer cooldowns so if they don’t get a lot of value out of them, such as only hitting 1-2 members, you can often win out in the long term. How to CounterĪgainst a team that relies on strong wombo engages, pick a team that has high mobility and disengage. If you like big high-impact teamfights then this is the comp for you. Heavy engage across the board combined with some really strong AoE power will make it incredibly difficult to play against if your enemies have an immobile carry and often even if they don’t. This comp does not give the enemy team any space to breathe. The longer you’re able to skirmish and poke, the harder it will be for the lockdown comp to find an opening. Lux and Sona can provide shield utility and Lee Sin provides additional peel. To beat a teamfight comp that excels in single target lock down, try a poke comp that uses its range to kite and keep the enemy comp at a distance. When it comes to teamfighting, your goal is to kite backwards and lockdown and burst anyone who steps too close. Your early game is dictated by Trundle’s early dueling paired with Twisted Fate’s roaming ability to spread pressure to the side lanes. It’s also a very effective composition at invading due to the strong level one provided by Braum and Twisted Fate. This comp is very effective at effectively playing teamfights by dispatching one target at a time with their high amount of single target CC and damage. Best Clash Comps (Updated Mid-Season 12) 1.
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